This is the teaser for the animation me, Florin Mocanu and my colleague, Vlad Maftei, have been working on.
Models are done by Roberto Ortiz from CGTalk and Mike Hanson. Vlad Maftei is in charge of camera animation, rigging and animation. I handled some additional modelling like volcano crater and some details on the robots and also, lighting/shading, rendering, FX and compositing.
The story is, 2 robots fight eachother in an abandoned arena, which was constructed in a volcano crater. The volcano started to be alive once again and because of that, the arena is not available for public matches, only for private duels.
It contains 4 shots, comped with all the bling, all is 3d, no footage, no tricks, they are not 100% finished, more like 95%, tweaks and small changes will be done surely. We are focusing now on the rest of the shots.
I hope you like what we have achieved this far.
Tried a different color correction, more desaturated with strong color highlights from light sources.
Already we have a preview animation of the white robot walking in the arena. We want to test how the scene renders during animation, what settings to use etc..
i rendered 1 frame from it, did some post etc…
An update to the Arena enviroment :).
Here is my progress on the enviroment. I updated the riser and tower models with the updated ones from Roberto Ortiz. Also, did the lava part and lava lighting. Lava was a quick material i devised, i need to look seriously into reference material to make it look right, it’s kind of generic right now. Also, i already placed some dummy lights for the Light poles. I hope you like the result this far.
I’ve been busy creating the enviroment. Here it is, after 2-3 days of work :).
Going on with my volcano theme, i hope people like where this is going. I am making the arena layout, using roberto ortiz’s arena mode. When i have something more finalized, i’ll show it to you.
Hope you like where this is going, feel free to give your feedback and critique.
I started doing the first rough draft of the enviroment, with basic blocking and sculpted mesh.
This is really a basic version, so lots of things will change.