This is my latest work, a still image, created with Blender and GIMP, rendered with the new Cycles render engine, added last year to Blender. It’s all about the fluid here, i’ve played quite a lot with the fluid simulator from blender, a really fun and good tool. Post-production in GIMP, but the depth of field is straight from Blender, it’s not a post-production effect.
So, here is the final result:
And high res image link: